| The Explorable Virtual Human (EVH) Project Background With grant funding from the National Library of Medicine, the Center for Human Simulation, at the University of Colorado Health Sciences Center, is developing a revolutionary anatomical study tool: The Explorable Virtual Human (EVH). The EVH will be a richly endowed system for creating and displaying the inner workings of the human body. It will draw from the National Library of Medicine's Visible Human Data set (VHD) as its source for anatomical data. Users of the EVH will be able to explore existing EVH applications (such as the pilot curriculum, described below), to edit these applications and to create their own EVH applications. |
| Pilot Curriculum Description The Center for Human Simulation is also coordinating a collaborative effort to develop a pilot curriculum utilizing the EVH. At the core of the pilot curriculum is a well-defined set of instructional objectives and student learning outcomes that was developed by the project's Phase I Instructional Team. To promote these outcomes, solid instructional strategies have been employed which guided the development of the proposed learning activities. The result is an instructionally sound and pedagogically effective learning tool. For those interested in learning more about the curricululm, the design team has outlined the navigation menus for the curriculum which show how the EVH pilot curriculum will be organized. You may also learn more about the specifics of the pilot curriculum by viewing the initial storyboard drafts for each unit (these detail the text and IAA scripting for each screen). Please note, these storyboards are still in the design phase. Final storyboards, with complete information about what students will see as they work through the curriculum (including all elements of screen design and layout) will be posted as they are ready for public viewing. Bloom, B.S., ed. (1956). Taxonomy of Educational Objectives: The Classification of Educational Goals. New York: David McKay Company. Chickering, A.W. and Gamson, Z.F. (1987). Seven Principles for Good Practice in Undergraduate Education. AAHE Bulletin, 39, 3-7. Johnson, D.W., Johnson, R.T and Smith, K.A. (1991). Cooperative Learning: Increasing College Faculty Instructional Productivity. ASHE-ERIC Higher Education Report No. 9. Washington, D.C.: School of Education and Human Development, George Washington University. Overall Instructional Objectives/Student Learning Outcomes Related Student Learning Outcomes: Instructional Objective 2: To promote and support the student's integration and application of knee joint anatomy knowledge to human case studies. Related Student Learning Outcomes: *The basic components of human anatomy study:
After evaluating her students learning needs as well as her heavy teaching load for the semester, she decides to use one of the EVH's pre-designed curriculum units. In this way, she can substantially supplement her students' learning without dramatically increasing her course preparation time. She selects a unit on the knee joint, designed and produced by a team of anatomy instructors the previous year. She chooses this unit because the learning objectives match those of her courses, the learning tasks of the curriculum have been clearly defined and, she believes the discussion questions and learning activities included in the curriculum will be a valuable addition to her course. During a lab session designed to integrate students' initial learning about several different anatomical systems, Dr. Brancard spends a few minutes orienting students to the EVH knee-joint curriculum. The curriculum is specifically designed for students to work independently and, quickly, Dr. BrancardÕs students are off and running. A technical support assistant in the lab fields technical questions so that Dr. Brancard can focus on individual learning support. Students spend this lab period as well as one other to work through the extensive curriculum. The lab is also open for students to return to outside of class hours and students who have internet access from home can access the application at their convenience. As they move around the EVH knee-joint curriculum, active learning and critical thinking activities/questions (embedded in the EVH application) are served up to exercise students' learning. Engaging in each of the learning tasks, students are stimulated by the constant requirement to actively participate in their anatomy study. They are empowered by their ability to control the pace of their learning. Frequent tasks measures give them immediate feedback about their progress. Several of the work stations have a haptic device installed; this allows students to benefit from EVH information they can feel as well as information they can see. The integrative, self-directed learning activities that characterize the pre-designed EVH curriculum as well as the case study examples (to which students must apply their learning) are a strong addition to the course. Dr. Brancard decides to adopt it as a permanent addition to her teaching repertoire. |
| The Explorable Virtual Human Project |